OBJECTIVE:
Environment Artist/VAD Supervisor
SUMMARY OF QUALIFICATIONS
18 years of experience working on over 30 feature films and 10 Virtual productions.
Experience managing VAD teams on Feature Film and Episodic Productions.
Experience assisting VFX Supes and Bidding Producers with Virtual Production budgeting and artist scheduling.
Expertise with Maya, Zbrush, Substance Painter, Photoshop and Agisoft.
Proficiency with Unreal Engine 5.1, Houdini 18, Gaea, Quixel, and Marmoset Toolbag and Perforce.
Experience with VRay, Arnold and Redshift.
Hard surface and Organic Hi-res and proxy model generation for previs/postvis using Maya, and Zbrush.
On set experience as an Integration Supervisor.
UV layout and Texture generation/unwrapping skills in Maya and Houdini and environment
projections in Nuke and Maya.
Professional experience in the areas of Modeling, Texturing, Unreal Layout, Previs, Postvis, Matchmoving, Cloth, RBD, Particle simulation, Lighting, Photogrammetry and UV layout.